Grand Theft Auto is an
open world action-adventure video game series created by
David Jones and
Mike Dailly;
[3] the later titles of which were created by brothers
Dan and
Sam Houser,
Leslie Benzies and Aaron Garbut. It is primarily developed by
Rockstar North (formerly DMA Design), and published by
Rockstar Games. The name of the series references the term used in the US for
motor vehicle theft.
Most games in the series are set in fictional locales modelled on
American cities, usually either Liberty City, Vice City, or San Andreas,
which are stand-ins for New York City, Miami, and the state of
California, respectively. The first game encompassed three fictional
cities, while subsequent titles tend to emphasise a single city and its
outlying areas.
Gameplay focuses on an
open world where the player can choose missions to progress an overall story, as well as engaging in side activities, all consisting of
action-adventure,
driving,
third-person shooting, occasional
role-playing,
stealth, and
racing elements. The series also has elements of the earlier
beat 'em up games from the
16-bit era. The series has gained controversy for its
adult nature and
violent
themes. The series focuses around many different protagonists who
attempt to rise through the ranks of the criminal underworld, although
their motives for doing so vary in each game. The antagonists are
commonly characters who have betrayed the protagonist or his
organisation, or characters who have the most impact impeding the
protagonist's progress. The series contains satire and humour.
[4]
British video game developer
DMA Design began the series in
1997. As of 2014, it has eleven stand-alone games and four
expansion packs. The third chronological title,
Grand Theft Auto III,
was widely acclaimed, as it brought the series to a 3D setting and more
immersive experience, and is considered a landmark title that has
subsequently influenced many other open world action games and led to
the label "
Grand Theft Auto clone" on similar games. Subsequent titles would follow and build upon the concept established in
Grand Theft Auto III. Film and music veterans have voiced characters, including
Ray Liotta,
Burt Reynolds,
Dennis Hopper,
Samuel L. Jackson,
Debbie Harry,
Phil Collins,
Axl Rose, and
Peter Fonda.
[5] The series has been critically acclaimed and commercially successful, having shipped
more than 220 million units, as of September 2015.
[6] The Telegraph ranked the GTA series among Britain's most successful exports.
[4]
Titles
Main series
The
Grand Theft Auto series is split into separate
fictional universes, named after the primary level of graphics capability used in each era.
[7] The original
Grand Theft Auto, its expansions and its sequel are considered the "2D universe".
Grand Theft Auto III and its sequels are considered the "3D universe".
Grand Theft Auto IV, its expansions and
Grand Theft Auto V
are considered the "HD universe". Each universe is considered separate
with only brands, place names and background characters shared between
them.
[7]
Grand Theft Auto, the first game in the series, was released for
Microsoft Windows and
MS-DOS in October 1997, ported to the
PlayStation in 1998 and the
Game Boy Color in 1999.
Grand Theft Auto 2 was released in 1999 for Microsoft Windows, later receiving ports on the PlayStation,
Dreamcast and Game Boy Color.
[11]
The
PlayStation 2 also featured three instalments of the main series, all of which have been re-released on several platforms; a deal between
Take-Two Interactive and
Sony Computer Entertainment resulted in their timed exclusivity on the PlayStation 2, before receiving ports to Microsoft Windows and the
Xbox.
[12] The 2001 title
Grand Theft Auto III moved away from the
two-dimension (2D) graphics used in the first two games to
three-dimension (3D) computer graphics; the game features
polygonal characters on
pre-rendered backgrounds.
[13] Grand Theft Auto: Vice City was published in 2002, and was the first to feature a speaking protagonist, voiced by
Ray Liotta.
[14] Grand Theft Auto: San Andreas,
released in 2004, introduced various new elements, including character
customisation and a large map encompassing three cities and surrounding
rural area.
[15]
Two main instalments were published for the
PlayStation 3 and
Xbox 360. The 2008 title
Grand Theft Auto IV focused on realism and detail, removing various customisation features, while adding an
online multiplayer mode.
[16] Grand Theft Auto V, published in 2013, featured three playable protagonists.
[17] It was released to massive financial success, breaking multiple records.
[18] It was later
re-released with various enhancements, in 2014 for the
PlayStation 4 and
Xbox One, and in 2015 for Microsoft Windows.
[19]
Other games
Grand Theft Auto has spawned numerous additional games and
expansion packs. In 1999, the original game received two expansion packs:
Grand Theft Auto: London, 1969 and
Grand Theft Auto: London, 1961.
[11] Grand Theft Auto Advance, released in 2004 for the
Game Boy Advance, featured a
top-down perspective. Three games were released for the
PlayStation Portable. The 2005 game
Grand Theft Auto: Liberty City Stories is a prequel to
Grand Theft Auto III, while the 2006 game
Grand Theft Auto: Vice City Stories is a prequel to
Vice City; both games were later ported to the PlayStation 2. In 2009,
Grand Theft Auto: Chinatown Wars was released for the
Nintendo DS, and later ported to the PlayStation Portable.
[20] In 2009,
The Lost and Damned and
The Ballad of Gay Tony were released for the
Xbox 360 as expansion packs to
Grand Theft Auto IV; a "
strategic alliance" between Rockstar and
Microsoft
resulted in the timed exclusivity. They were later released on Xbox
360, PlayStation 3 and Microsoft Windows as part of an expansion pack,
titled
Grand Theft Auto: Episodes from Liberty City.
[21]
Numerous titles in the series have received ports to
mobile devices.
Chinatown Wars was released for
iOS in 2010 and for
Android and
Fire OS in 2014.
[22] For their tenth anniversaries,
Grand Theft Auto III and
Vice City were both re-released for iOS and Android in 2011 and 2012, respectively.
[23][24] In 2013,
San Andreas was ported to iOS, Android & Windows Phone and RT ;
[25] the mobile port was later re-released for Xbox 360 in 2014, the year of the game's tenth anniversary.
[26] In 2015
Liberty City Stories was ported to iOS, Android & Fire OS.
Related media
The series has been expanded into various other formats.
Jacked: The Outlaw Story of Grand Theft Auto, a book written by
David Kushner chronicling the development of the series, was published in 2012.
[27] In March 2015,
BBC Two announced
The Gamechangers, a 90-minute
docudrama based on the creation of
Grand Theft Auto,
[28] Directed by Owen Harris and written by James Wood, the drama will star
Daniel Radcliffe as Rockstar president
Sam Houser and
Bill Paxton as disbarred attorney
Jack Thompson.
[29]
In May 2015, Rockstar filed a lawsuit against the BBC for trademark
infringement, stating that they had no involvement with the development
of the film and had unsuccessfully tried to contact the BBC to resolve
the matter.
[30] It first aired on 15 September 2015 on
BBC Two.
[31]
In 2006,
McFarland & Company published
The Meaning and Culture of Grand Theft Auto (
ISBN 978-0-7864-2822-9).
[32] Compiled by
Nate Garrelts, the 264-page book is a collection of essays regarding the
Grand Theft Auto
series, to help audiences better understand the games and to make a
point about due diligence of game criticism. The book is divided into
two parts: the first part discusses the controversies surrounding the
series, while the second half takes a theoretical look at the games
absent of the controversy.
[33]
Common elements
Gameplay
Each game in this series allows players to take on the role of a
criminal in the big city, typically an individual who plans to rise
through the ranks of
organised crime
through the course of the game. The player is given various missions by
kingpins and major idols in the city underworld which must be completed
to progress through the storyline. Assassinations and other
violent crimes are featured regularly. Occasionally
taxi driving,
firefighting,
street racing,
bus driving, or learning to fly
helicopters and
fixed-wing aircraft are also involved in the game.
In later titles, notably those released after
Grand Theft Auto 2,
the player is given a more developed storyline in which they are forced
to overcome an unfortunate event (e.g., being betrayed and left for
dead), which serves as motivation for the character to advance up the
criminal ladder and ultimately leads to the triumph of the character by
the end of the storyline.
The
Grand Theft Auto series belongs to a genre of free-roaming role-playing video games called
open world
games, and grants a large amount of freedom to the player. Traditional
action games are structured as a single track series of levels with
linear gameplay, but in
Grand Theft Auto
the player can determine the missions that they want to undertake, and
their relationship with various characters are changed based on these
choices. Influenced by the earlier game
Turbo Esprit,
[34][35] the cities of the games can be roamed freely at any point in the game, and are examples of
open world
video game environments which offer accessible buildings with minor
missions in addition to the main storyline. There are exceptions:
missions follow a linear, overarching plot, and some city areas must be
unlocked over the course of the game.
Grand Theft Auto III and subsequent games have more voice
acting and radio stations, which simulate driving to music with disc
jockeys, radio personalities,
commercials,
talk radio,
pop music, and American culture.
The use of vehicles in an explorable urban environment provides a
basic simulation of a working city, complete with pedestrians who
generally obey traffic signals. Further details are used to flesh out an
open-ended atmosphere that has been used in several other games, such
as
The Simpsons: Hit & Run, which has less emphasis on crime or violence, and
Lego City Undercover,
which reverses the roles of police officer and criminal, although the
player goes undercover in gangs for a portion of the game.
Setting
The
Grand Theft Auto series is set in a fictional version of the world, in a number of different time periods. The original
Grand Theft Auto introduced three main cities:
Liberty City, based upon
New York City,
Vice City, based upon
Miami, and
San Andreas, based upon mostly parts of
California. In the first
Grand Theft Auto game, San Andreas was based on San Francisco and parts of Las Vegas. Expansion packs later set the game in London.
The second entry in the franchise,
Grand Theft Auto 2, set the game in the future in a locale named "Anywhere City".
Subsequent games in the series have re-imagined and expanded upon the original locales.
Grand Theft Auto III is set in a different rendition of Liberty City only loosely based on New York City.
[36] A revised Vice City and San Andreas are depicted in
Vice City and
San Andreas,
respectively, the latter of which takes the form of an entire state,
instead of a single city. The state of San Andreas is based on the
states of
California and
Nevada, and consists of three major cities:
Los Santos (
Los Angeles),
San Fierro (
San Francisco), and
Las Venturas (
Las Vegas).
Surrounding towns and areas of desert, water, woodland, and countryside
lie between the three cities. The GTA III rendition of Liberty City is
also briefly featured during one mission.
Liberty City Stories and
Vice City Stories, originally released on the
PlayStation Portable handheld console and later reissued for other consoles, are set in the previous depictions of their respective
eponymous
cities, but in different decades. The maps for the two cities remain
the same, with some differences in terms of buildings and geography to
reflect the different time periods.
Grand Theft Auto IV and its subsequent expansion packs
The Lost and Damned and
The Ballad of Gay Tony are set in a third revision of Liberty City, set in 2008, which is a closer analog to New York City and its boroughs than the
GTA III version.
[37] Grand Theft Auto: Chinatown Wars is also set in this version of Liberty City, although the Alderney portion of the map is not present.
[38]
Grand Theft Auto V, released in 2013, is set in a revised depiction of San Andreas that features
Los Santos (
Los Angeles) to the south and the rural
Blaine County to the north.
[39] It includes revised landmarks such as the "Vinewood" sign (instead of
Hollywood), Rockford Hills (instead of
Beverly Hills), Del Perro Pier (instead of
Santa Monica Pier), Los Santos International Airport (LSIA) (instead of LAX), Los Santos Golf Club (instead of
Los Angeles Country Club.), and Galileo Observatory (instead of
Griffith Observatory).
The game also features the town of Ludendorff in the fictional state of
North Yankton. Los Angeles was extensively researched for
Grand Theft Auto V.
The team organized field research trips with tour guides and
architectural historians and captured around 250,000 photos and hours of
video footage during these visits.
[40] Since the release of the game, hundreds of in-game buildings have been identified as being based on real-world landmarks.
[41] The New Yorker's
Sam Sweet notes that, with sales of game reaching thirteen million
copies, "there will be more people living in the imaginary state of Los
Santos than in the real city on which it was modelled."
[42]
In both
Grand Theft Auto: San Andreas and
Grand Theft Auto V,
Los Santos and the state of San Andreas are depicted as being on an
island an undetermined distance from the US mainland. In both games it
is possible to circumnavigate the state by boat. Similarly, the versions
of Liberty City and Alderney in
Grand Theft Auto IV and expansion packs are also completely located on islands, as is Vice City. The
GTA III
rendition of Liberty City however, while mostly island, is connected to
mainland on its Northwest corner (a region the player cannot navigate).
[citation needed]
Only the expansion packs for the original
Grand Theft Auto,
London, 1969 and
London, 1961, set in
London, have featured a location outside the United States and used a real-life location.
Controversies
Former lawyer
Jack Thompson has been involved in a number of attempts to get families of murder victims to hold the
Grand Theft Auto series accountable for the death of their loved ones. Due to his conduct in this and related cases, Thompson was
disbarred in 2008
[43] and was fined more than $100,000 by the
Florida Bar Association.
[44]
On 20 October 2003, the families of Aaron Hamel and Kimberly Bede,
two young people shot by teens William and Josh Buckner (who in
statements to investigators claimed their actions were inspired by
Grand Theft Auto III) filed a US$246 million lawsuit against publishers
Rockstar Games,
Take-Two Interactive Software, retailer
Wal-Mart, and PlayStation 2 manufacturer
Sony Computer Entertainment America.
[45][46] Rockstar and its parent company, Take-Two, filed for dismissal of the lawsuit, stating in
U.S. District Court
on 29 October 2003 that the "ideas and concepts as well as the
'purported psychological effects' on the Buckners are protected by the
First Amendment's
free-speech clause". The lawyer of the victims, Jack Thompson, denied
that, but failed in his attempt to move the lawsuit into a state court
and under
Tennessee's consumer protection act.
[47] Two days later, the plaintiffs filed a Notice of Voluntary Dismissal, and the case was closed.
In February 2005, a
lawsuit was brought upon the makers and distributors of the
Grand Theft Auto series claiming the games caused a teenager to shoot and kill three members of the
Alabama police force. The shooting took place in June 2003 when
Devin Moore, 17 years old at the time, was taken in for questioning by police in
Fayette, Alabama
regarding a stolen vehicle. Moore then grabbed a pistol from one of the
police officers and shot and killed him along with another officer and
dispatcher before fleeing in a police car.
[48][49] One of Moore's attorneys, Jack Thompson, claimed it was
Grand Theft Auto's
graphic nature—with his constant playing time—that caused Moore to
commit the murders, and Moore's family agrees. Damages were being sought
from branches of
GameStop and
Wal-Mart in
Jasper, Alabama, the stores from which
Grand Theft Auto III and
Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher
Take-Two Interactive, and the
PlayStation 2 manufacturer
Sony Computer Entertainment. On 29 March 2006 the case was dismissed and permission to appeal was denied.
[50]
In May 2005, Thompson appeared via satellite on the
Glenn Beck program on
CNN's
Headline News. Thompson mentioned Devin Moore and said regarding
Grand Theft Auto III and
Grand Theft Auto: Vice City
"There's no doubt in my mind [...] that but for Devin Moore's training
on this cop killing simulator, he would not have been able to kill three
cops in
Fayette, Alabama who are now dead and in the ground. We are suing
Take-Two,
Sony,
Wal-Mart, and
GameStop for having trained Devin Moore to kill. He had no history of violence. No criminal record."
[51]
In September 2006, Thompson brought another lawsuit, claiming that
Cody Posey played the game obsessively before murdering his father
Delbert Paul Posey, stepmother Tryone Schmid, and stepsister Marilea
Schmid on a ranch in
Albuquerque, New Mexico. The suit was filed on behalf of the victims' families.
[52] During the criminal trial, Posey's defence team argued he was abused by his father, and tormented by his stepmother.
[53] Posey was also taking
Zoloft at the time of the killings.
[54] The suit alleged that were it not for his obsessive playing of
Grand Theft Auto: Vice City, the murders would not have taken place.
[55]
Named in the suit were Cody Posey, Rockstar Games, Take-Two
Interactive, and Sony. The suit asked for US$600 million in damages.
[56]
Several celebrities have sued Rockstar Games and/or Take-Two Interactive for violating their
intellectual property or
personality rights, including hip-hop artist
Daz Dillinger,
[57] Karen Gravano of
Mob Wives,
[58] and actress
Lindsay Lohan.
[59]
According to
The Guinness World Records 2008 and 2009 Gamer's
Edition, it is the most controversial video game series in history, with
over 4,000 articles published about it, which include accusations of
glamorising violence, corrupting gamers, and connection to real life crimes.
[60]
Grand Theft Auto
The game was controversial from the very first incarnation of the series.
[61] Grand Theft Auto was condemned in Britain, Germany, and France due to its "extreme violence",
[62] and Brazil banned it outright.
[62] Publicist Max Clifford planted sensational stories in
tabloids in order to help sell the first game.
[61][63][64]
Grand Theft Auto III: general violence and crime
The controversies flared up again with
Grand Theft Auto III,
since the 3D graphics made the violence more realistic, and players
could pay the services of prostitutes to recover their health, and if
they wished, killing them to get some of their money back.
[64]
There is also criticism from the focus on illegal activities in
comparison with traditional "heroic" roles that other games offer. The
main character can commit a wide variety of crimes and violent acts
while dealing with only temporary consequences, including the killing of
policemen and military personnel.
Vice City: ethnic discrimination
The sixth game in the series,
Grand Theft Auto: Vice City, also came under criticism. One mission in particular, in which the player must instigate a
gang war between Haitian and Cuban gangs, has been controversial. Haitian and Cuban anti-defamation groups criticised the game.
Jean-Robert Lafortune of the Haitian American Grassroots Coalition is
quoted as saying that "The game shouldn't be designed to destroy human
life, it shouldn't be designed to destroy an ethnic group," for this and
similar scenarios, including lines in the game's script such as "kill
the Haitian dickheads" said by character "Diaz" during an altercation
between the player and a Haitian gang. After the threat of a lawsuit by
the Haitian-American Grassroots Coalition, Rockstar removed the word
"Haitians" from this phrase in the game's subtitles.
[65]
San Andreas: sex minigame
Main article:
Hot Coffee mod
San Andreas was criticised initially due to its "gangster"
elements, which include drugs, prostitution, and murder; but later due
to the discovery of disabled interactive sex scenes, nicknamed Hot
Coffee, which was a sexual
minigame that was cut from the game, but remained in the game code, which was discovered in both the console and
Windows versions of the game. Dubbed the "
Hot Coffee mod", the minigame allowed players to have sex with their in-game girlfriends.
After the release of
Grand Theft Auto: San Andreas,
modders managed to find the unused code in the game and released
unofficial patches for the
Windows and
Xbox (with a
modchip)
versions as well as a
PlayStation 2 version through the use of an
Action Replay
code enabling the player to engage in these sexual mini-games (dubbed
"Hot Coffee" in reference to a euphemism for sex used in the game).
These mini-games were left partially intact in the game's code. This
prompted application of an AO (Adults Only)
ESRB
rating to the version of the game containing the leftover code.
Take-Two Interactive was forced to re-release the game in order to
restore the M (Mature) rating. A class action lawsuit against Take-Two
was also filed as a result of the "Hot Coffee" code.
[66][67]
Grand Theft Auto IV: drunk driving
One of the controversies involved with this game was
Mothers Against Drunk Driving's (MADD) criticism of the ability to
drink and drive as a new feature. MADD had even requested
ESRB
to change the rating of the game from "M" for ages seventeen and up to
"AO", for adults only, because they felt it was inappropriate for
children, even at the age of seventeen, to experience drunk driving in
such a manner.
[68]
In the final game, drunk driving is a playable event, but it is a crime
that automatically generates a wanted rating and main playable
character
Niko Bellic loudly (and drunkenly) proclaims that it is a "bad idea" and that he "should know better".
[69]
Notably, it is impossible to drive while drunk in
the GTA IV expansions,
The Lost and Damned and
The Ballad of Gay Tony. These were released after the criticism. It is, however, possible to drive drunk again in the successor,
Grand Theft Auto V.
[70]
The Lost and Damned: full-frontal nudity
The Lost and Damned
expansion pack was condemned by U.S. parents group Common Sense Media
who issued a public warning against the pack's content due to a
full-frontal
nudity
scene during one of the cutscenes. They claimed the game was "more
controversial than its predecessors" because it featured "full frontal
male nudity".
[71]
Chinatown Wars: drug dealing minigame
There has been some controversy over a drug dealing minigame
[72]
along with comments that some Nintendo games are being aimed at
children (despite the fact that the game was rated Mature). The drug
dealing mini-game allows players to peddle six types of drugs around the
city, but the profit the player makes depends on market conditions,
which will be based on the area in which they deal, and the level of
regular service this area receives from them.
[73][74]
“ |
Nintendo wanted us to make Grand Theft Auto, and we wanted to make a game on their platform. They didn't want us to make a Grand Theft Auto for kids, and we weren't interested in making a game we wouldn't normally make. |
” |
|
Grand Theft Auto V: torture and sexism
The mission "By the Book" involves a sequence wherein players use torture techniques including
waterboarding to interrogate a man.
A segment in the latest instalment caused controversy for scenes
containing player initiated torture. The mission "By the Book" features
graphic depictions of kneecapping, electrocution, dental extraction and
waterboarding, and the player is required to perform the acts in order
to progress in the game.
[76][77][78]
UK-based charity
Freedom from Torture publicly condemned the use of torture scenes in
Grand Theft Auto V.
The organization who work to rehabilitate survivors of torture, joined
other human rights charities who were outraged at a torture scene in the
game in which the players have to pull teeth and electrocute an unarmed
man in order to extract information. The charity's CEO Keith Best
stated: “Rockstar North has crossed a line by effectively forcing people
to take on the role of a torturer and perform a series of unspeakable
acts if they want to achieve success in the game."
[76]
The game has also been accused of sexism. The
Los Angeles Times
considered the game's satirical portrayals of women uncreative, and
added that violent and sexist themes hurt the game experience.
[79] Edge
noted that while "every female in the game exists solely to be sneered,
leered or laughed at", it treated its all-male lead characters in a
similar vein through their stereotyped tendencies towards violence.
[80] Sam Houser, Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in
Grand Theft Auto games, but that the weight towards male characters "fit with the story we wanted to tell".
[81]
Reception
Ever since 2001, the
Grand Theft Auto series has been a major
success, both critically and financially. It has generated perfect or
near perfect reviews and scores on almost all of the games; by September
2013, the series sold over 150 million copies worldwide,
[147] and as of August 2015,
Grand Theft Auto shipped over 220 million units worldwide.
[6] The Times Online reported that
Grand Theft Auto IV recorded 609,000 copies in the UK on its first day of release.
[148] In its first week,
Grand Theft Auto IV sold approximately 6 million copies worldwide and grossed over $500 million.
[149]
In 2006,
Grand Theft Auto was voted one of Britain's top 10
designs among Concorde, Red Telephone Boxes, Catseyes, The Underground,
Mini, Tomb Raider and the World Wide Web.
[150]
The series has broken several records, resulting in Guinness World Records awarding the series 10 world records in the
Gamer's Edition 2008. These records include Most Guest Stars in a Video Game Series, Largest Voice Cast in a Video Game (
Grand Theft Auto: San Andreas), Largest In-Game Soundtrack (
Grand Theft Auto: San Andreas) as well as Most Successful Entertainment Launch of All Time (
Grand Theft Auto V). Guinness World Records also ranked
Grand Theft Auto in third place on their list of top 50 console games of all time based on initial impact and lasting legacy.
[151] Grand Theft Auto: San Andreas is listed as the most successful game on the PlayStation 2 according to
The Guinness World Records 2009 Gamer's Edition.
Grand Theft Auto III,
San Andreas and
Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on
Metacritic, respectively,
[152] while
Chinatown Wars is rated the best game on the Nintendo DS
[153] and the second best on the
PlayStation Portable,
[154] and
Grand Theft Auto IV is currently rated the second best game ever, with a score of 98, only trailing behind
The Legend of Zelda: Ocarina of Time. Also,
Vice City,
Grand Theft Auto III,
San Andreas and
Grand Theft Auto IV lie at 11th, 24th, 27th and 93rd best PC games of all time, on Metacritic.
[155] Along with this,
The Lost and Damned and
The Ballad of Gay Tony are currently placed 35th and 59th in the top Xbox 360 games.
[156]